Tuesday, 28 August 2012
NEW VIDEO - TIM CONNOLLY - NO HEART
In this episode, the ever-so-wacky Tim Connolly has to be serious. He is having some really troublesome health issues. But GM Brian Burke knows a good doctor or two, and with the help of an unlikely friend, Tim realizes that his health problem isn't so bad after all.
Tuesday, 21 August 2012
NHL13 - Thoughts on the Demo
Finally I've mustered enough desire to fight off the laziness that has kept me from writing an article over the last few months. This is because EA Sports has released the Demo for NHL 13 today. The game will be available on September 11th, 2012.
After pretty much releasing the same game since 2008 with some minor tweaks over the last four years, this year EA Sports added a bit more to the game. Is it completely different? Absolutely not. Are there a lot of tweaks or just a few? There isn't a lot, but there isn't a few. However, the parts that were revamped this year compared to years in the past were done very carefully to the best detail.
So, what's new?
Speaking strictly about gameplay, there are a few improvements they have made this year. Some for the better, some that may need to be working on by next year to get it just right. The biggest improvement this year is the new skating engine. Players actually look like they're skating across the ice. Unlike previous years where you could do things like stop, turn on a dime and skate at full speed, the skating this year is far more realistic. The downside with the skating, and what may end up being a problem with the game until it is patched by EA (hopefully), is the new skating backwards option. It's a great idea to fully optimize skating as their tutorial video shows, but I think the backwards skating is way too powerful and will end up being a big problem when playing other users online. I have already seen a shoot-out glitch goal where the skater just skates backwards towards the goalie until the last second and turns to face the goalie to score. He did it over and over again only missing a few times.
After pretty much releasing the same game since 2008 with some minor tweaks over the last four years, this year EA Sports added a bit more to the game. Is it completely different? Absolutely not. Are there a lot of tweaks or just a few? There isn't a lot, but there isn't a few. However, the parts that were revamped this year compared to years in the past were done very carefully to the best detail.
So, what's new?
Speaking strictly about gameplay, there are a few improvements they have made this year. Some for the better, some that may need to be working on by next year to get it just right. The biggest improvement this year is the new skating engine. Players actually look like they're skating across the ice. Unlike previous years where you could do things like stop, turn on a dime and skate at full speed, the skating this year is far more realistic. The downside with the skating, and what may end up being a problem with the game until it is patched by EA (hopefully), is the new skating backwards option. It's a great idea to fully optimize skating as their tutorial video shows, but I think the backwards skating is way too powerful and will end up being a big problem when playing other users online. I have already seen a shoot-out glitch goal where the skater just skates backwards towards the goalie until the last second and turns to face the goalie to score. He did it over and over again only missing a few times.
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